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Resume Example
This resume format is specifically designed to highlight Ella Wong's skills as a Digital Artist by incorporating essential keywords and clear sections that align with what ATS (Applicant Tracking Systems) algorithms look for in the digital art industry. The professional summary succinctly captures her experience, achievements, and proficiency in creating visually stunning digital environments for major brands, ensuring it stands out during automated screening processes.
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Expert guidelines and best practices for each section of your resume.
01
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Do NOT use unprofessional email addresses such as '[email protected]'. For artists and designers, do NOT include GitHub links - use ArtStation, Behance, or portfolio sites instead.
See clear examples of how to format contact details effectively.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode Single, 28 years old
Alicia Chen Los Angeles, CA (555) 123-4567 | [email protected] linkedin.com/in/aliciachen | artstation.com/aliciachen
02
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am a hard-working individual looking for a Digital Artist position where I can learn new things and advance my career.
Senior Digital Artist with over 6 years of experience in creating immersive digital environments for major gaming and entertainment brands. Developed the visual style for 'EpicQuest', enhancing user engagement through innovative use of Unreal Engine's material editor. Specializes in combining traditional art techniques with cutting-edge technology to produce visually stunning interactive content.
03
Technical Skills - Languages: [List] - Frameworks: [List] - Tools: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically (e.g., Languages, Frameworks, Tools). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., "Java: 80%"). Don't include outdated technologies unless specifically required.
Practical example showing do's and don'ts for skills
Photoshop: Expert, Illustrator: Intermediate, Unity: Beginner, Character Design: Proficient
Adobe Photoshop, Adobe Illustrator, Unreal Engine, Character Design
04
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like 'Responsible for...' or 'Tasked with...'. Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Practical example showing do's and don'ts for experiences
Responsible for creating concept art for 'Project Horizon' at Virtual Artistry Corp, which included over 25 vector assets. This reduced outsourcing costs significantly.
Created 25+ vector assets for 'Project Horizon', reducing outsourcing costs by 30%.
05
Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Bachelor of Fine Arts | Art University of Seattle | Seattle, WA June 2015 – May 2019 - Courses: Drawing 101, Painting Basics, Digital Media 1, Advanced Vector Graphics, Character Animation Principles
Bachelor of Fine Arts in Digital Media and Design | University of Washington | Seattle, WA September 2013 – May 2017 - Relevant Coursework: Interactive Media Design, 3D Modeling & Animation, Visual Storytelling in Digital Art - Honors/Awards: Dean’s List (Spring 2016) - GPA: 3.8
06
Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Created a basic VR app that uses Unity to move a cube around. It was a tutorial I followed from Unity’s official website.
Developed an interactive virtual reality environment, 'Digital Dreamscape', using Unity and Unreal Engine. This project explores the intersection of storytelling and technology, offering users a unique narrative experience through immersive visuals and sound design.
Common questions about this role and how to best present it on your resume.
Emphasize the tools and art skills that match the role: Adobe Creative Suite, Blender, Maya, Unreal Engine, Unity, concept art, color theory, composition, asset optimization, and portfolio presentation.
Keep the explanation brief and focus on relevant activity, such as freelance work, portfolio updates, online courses, game jams, personal projects, or learning a new production tool.
Show a focused range of finished work and process: character or environment designs, mood boards, sketches, wireframes, textures, 3D renders, animation tests, and notes on your role in each project.
Use specific bullets that connect your art to production outcomes, such as shipped assets, faster revision cycles, stronger visual consistency, optimized scenes, or clearer portfolio-ready project work.
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