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Digital Artist

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Maya Chen

Senior Digital Artist

[email protected] | +1 (425) 987-6543 | linkedin.com/in/ella-wong | artstation.com/ellawong | Seattle, WA

Professional Summary

Senior Digital Artist with 5+ years of experience creating environment art, stylized assets, and animated sequences for game and interactive media teams. Skilled in Unreal Engine, Unity, Blender, Adobe Creative Suite, and A-Frame, with a portfolio that shows clear visual development from concept sketches to optimized production-ready assets. Known for pairing strong composition and color theory with practical asset pipelines that help teams ship consistent, immersive scenes.

Skills

Adobe Photoshop, Illustrator, Procreate, Unreal Engine, Character Design, Digital Painting, Concept Art, Color Theory

Work Experience

Senior Digital Artist

02/2023

Virtual Artistry Corp

Seattle, WA

Created 25+ production-ready vector and UI assets for 'Project Horizon', reducing repeat outsourcing needs while keeping the visual style consistent across scenes

Animated 15 character and environment sequences for 'EpicQuest', improving visual storytelling through clearer poses, timing, and movement polish

Led 5 digital artists delivering environment, prop, and texture assets for 'Dreamscape', improving handoff quality and cutting revision cycles by 20%

Refined Blender-to-Unreal asset workflow with naming, export, and material checks that helped artists turn around scene updates faster

Digital Artist

10/2020 - 01/2023

Digital Canvas Co.

San Francisco, CA

Created 50+ vector and texture assets for 'World of Wonder', shortening production by 4 weeks and saving $10,000 in outside art support

Delivered 6 detailed environment scenes for 'Fantasy Frontier', balancing visual depth with performance requirements for interactive gameplay

Digital Artist Intern

06/2019 - 05/2020

Artistry Ventures

Los Angeles, CA

Created 25 concept art pieces for 'FutureLand', giving the team early direction for color palettes, silhouettes, props, and mood

Troubleshot file, plug-in, and render issues for senior artists, helping keep daily review work moving and improving team productivity by 5%

Projects

Aurora's Dance VR Experience

artstation.com/ellawong/project-auroras-dance

Built an immersive VR art installation exploring light, color, and interaction, shown at the Seattle Art Festival in October 2024. Used Unity and Unreal Engine to create a responsive space where visitors could trigger abstract visual changes.

Digital Dreamscape Portfolio

Developed an A-Frame web portfolio that presents selected digital artwork as a guided 3D gallery. The project demonstrates interactive layout, asset optimization, and browser-based presentation for portfolio review.

Education

Bachelor of Fine Arts in Digital Media and Design

09/2013 - 05/2017

University of Washington

Seattle, WA

Relevant coursework: Interactive Media Design, 3D Modeling & Animation, Visual Storytelling in Digital Art. GPA: 3.8

Certifications

Advanced Virtual Reality Artistry Certification

09/2025

Virtual Reality Institute

Completed advanced coursework on VR art installation workflows, including scene setup, lighting, interaction design, and asset preparation in Unity and Unreal Engine.

Interactive Web Artistry Certification

03/2024

Web Arts Academy

Completed training in A-Frame and interactive web frameworks for building browser-accessible digital art experiences and online portfolio galleries.

Why This Template Works

This resume format is specifically designed to highlight Ella Wong's skills as a Digital Artist by incorporating essential keywords and clear sections that align with what ATS (Applicant Tracking Systems) algorithms look for in the digital art industry. The professional summary succinctly captures her experience, achievements, and proficiency in creating visually stunning digital environments for major brands, ensuring it stands out during automated screening processes.

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How to Write This Resume

How to Write This Resume

Expert guidelines and best practices for each section of your resume.

01

Contact

Contact

First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)

General Guidelines

Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.

Avoid This

Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Do NOT use unprofessional email addresses such as '[email protected]'. For artists and designers, do NOT include GitHub links - use ArtStation, Behance, or portfolio sites instead.

Real Examples

See clear examples of how to format contact details effectively.

Don't

John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode Single, 28 years old

Do

Alicia Chen Los Angeles, CA (555) 123-4567 | [email protected] linkedin.com/in/aliciachen | artstation.com/aliciachen

Quick Tips

  • Use a professional email address (firstname.lastname format)
  • Ensure your voicemail is set up and professional
  • Double-check your phone number and email for typos
  • Make your LinkedIn URL custom (linkedin.com/in/yourname)
  • Use ArtStation or Behance for artist/designer portfolios

02

Summary

Summary

Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].

General Guidelines

A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.

Avoid This

Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.

Real Examples

Compare a weak objective with a strong professional summary.

Don't

Objective: I am a hard-working individual looking for a Digital Artist position where I can learn new things and advance my career.

Do

Senior Digital Artist with over 6 years of experience in creating immersive digital environments for major gaming and entertainment brands. Developed the visual style for 'EpicQuest', enhancing user engagement through innovative use of Unreal Engine's material editor. Specializes in combining traditional art techniques with cutting-edge technology to produce visually stunning interactive content.

Quick Tips

  • Quantify achievements where possible (e.g., 'Increased revenue by 20%')
  • Keep it under 5 lines for readability
  • Use strong action verbs to start sentences
  • Tailor the summary to match the job description

03

Skills

Skills

Technical Skills - Languages: [List] - Frameworks: [List] - Tools: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]

General Guidelines

Group your skills logically (e.g., Languages, Frameworks, Tools). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.

Avoid This

Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., "Java: 80%"). Don't include outdated technologies unless specifically required.

Real Examples

Practical example showing do's and don'ts for skills

Don't

Photoshop: Expert, Illustrator: Intermediate, Unity: Beginner, Character Design: Proficient

Do

Adobe Photoshop, Adobe Illustrator, Unreal Engine, Character Design

Quick Tips

  • List technical skills in categories such as Languages, Frameworks, and Tools.
  • Prioritize relevant tools and technologies used in digital art production, like Adobe Creative Suite and Unity.
  • Avoid listing soft skills separately unless they are crucial to the job; demonstrate them through experience descriptions instead.
  • Ensure that listed skills align with job requirements to make your resume more attractive to hiring managers.

04

Experience

Experience

Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...

General Guidelines

This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.

Avoid This

Avoid passive language like 'Responsible for...' or 'Tasked with...'. Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.

Real Examples

Practical example showing do's and don'ts for experiences

Don't

Responsible for creating concept art for 'Project Horizon' at Virtual Artistry Corp, which included over 25 vector assets. This reduced outsourcing costs significantly.

Do

Created 25+ vector assets for 'Project Horizon', reducing outsourcing costs by 30%.

Quick Tips

  • Use strong action verbs like 'Developed', 'Led', and 'Optimized' to start each bullet point.
  • Quantify your achievements with specific numbers (e.g., reduced time, increased efficiency) when possible.
  • Focus on the impact of your work rather than just listing tasks or responsibilities.
  • Show progression by highlighting increasing responsibility in more recent positions.

05

Education

Education

Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)

General Guidelines

List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.

Avoid This

Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.

Real Examples

Don't

Bachelor of Fine Arts | Art University of Seattle | Seattle, WA June 2015 – May 2019 - Courses: Drawing 101, Painting Basics, Digital Media 1, Advanced Vector Graphics, Character Animation Principles

Do

Bachelor of Fine Arts in Digital Media and Design | University of Washington | Seattle, WA September 2013 – May 2017 - Relevant Coursework: Interactive Media Design, 3D Modeling & Animation, Visual Storytelling in Digital Art - Honors/Awards: Dean’s List (Spring 2016) - GPA: 3.8

Quick Tips

  • Start with the most relevant and highest degree first.
  • Include only the key details such as degree name, institution, location, graduation month/year.
  • Highlight any honors, awards, or notable projects that are directly related to your career in digital art.
  • Omit unnecessary information like high school education unless it's particularly impressive or relevant.

06

Projects

Projects

Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available

General Guidelines

Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.

Avoid This

Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.

Real Examples

Practical example showing do's and don'ts for projects

Don't

Created a basic VR app that uses Unity to move a cube around. It was a tutorial I followed from Unity’s official website.

Do

Developed an interactive virtual reality environment, 'Digital Dreamscape', using Unity and Unreal Engine. This project explores the intersection of storytelling and technology, offering users a unique narrative experience through immersive visuals and sound design.

Quick Tips

  • Emphasize projects that showcase your ability to solve complex creative challenges and demonstrate technical proficiency with industry-standard tools.
  • Include a variety of projects that highlight different aspects of your skill set, such as character design, environment creation, and interactive elements.
  • Provide context for each project by explaining its purpose and the audience it was designed to engage. This helps recruiters understand the impact of your work.
  • Ensure all linked portfolio pieces are current, well-presented, and accessible, reflecting the highest quality of your digital artistry.

Frequently Asked Questions

Common questions about this role and how to best present it on your resume.

Emphasize the tools and art skills that match the role: Adobe Creative Suite, Blender, Maya, Unreal Engine, Unity, concept art, color theory, composition, asset optimization, and portfolio presentation.

Keep the explanation brief and focus on relevant activity, such as freelance work, portfolio updates, online courses, game jams, personal projects, or learning a new production tool.

Show a focused range of finished work and process: character or environment designs, mood boards, sketches, wireframes, textures, 3D renders, animation tests, and notes on your role in each project.

Use specific bullets that connect your art to production outcomes, such as shipped assets, faster revision cycles, stronger visual consistency, optimized scenes, or clearer portfolio-ready project work.

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