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Resume Example
This resume format works well for ATS optimization because it includes a clearly defined professional summary that highlights key skills and accomplishments relevant to the role of an Entry Level 3D Artist, such as experience in character modeling and game development environments. The inclusion of specific projects, like creating lifelike characters for multiplayer online games, provides tangible evidence of proficiency and aligns with industry expectations for visual designers. Furthermore, by leveraging professional platforms like LinkedIn and ArtStation, the resume establishes a strong online presence that enhances its credibility and appeal to potential employers.
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Expert guidelines and best practices for each section of your resume.
01
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Don't use unprofessional email addresses. Do NOT include GitHub links for artists - use ArtStation, Behance, or portfolio sites instead.
See clear examples of how to format contact details effectively.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/johndoe Single, 28 years old
Alicia Chen Los Angeles, CA (555) 123-4567 | [email protected] linkedin.com/in/aliciachen | artstation.com/aliciachen
02
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I want an entry-level 3D artist job where I can learn new software and grow in the game industry.
Entry-level 3D artist focused on game-ready character and prop assets. Skilled in Blender, ZBrush, and Substance Painter, with portfolio projects covering sculpting, retopology, UV layout, PBR texturing, and final renders. Comfortable incorporating art-director feedback and preparing clean files for real-time pipelines.
03
Technical Skills - Software & Tools: [List] - Artistic Techniques: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically by category (e.g., Software & Tools, Artistic Techniques). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., "Java: 80%"). Do not include outdated technologies unless specifically required by the job description.
Practical example showing do's and don'ts for skills
Photoshop, CorelDRAW, Indesign, Illustrator (in random order)
Software & Tools: Blender, ZBrush, Substance Painter Artistic Techniques: Character Design, Digital Painting, Concept Art
04
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like "Responsible for..." or "Tasked with...." Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Practical example showing do's and don'ts for experiences
Made 3D models for a class project using Blender and ZBrush.
Modeled and textured 12 stylized props for a student game prototype, using clean UV layouts and shared texture atlases to keep assets consistent for Unity import.
Worked on different art tasks including characters, environments, and textures.
Iterated character silhouettes, low-poly meshes, and PBR materials based on peer critique, improving portfolio pieces while keeping topology organized for basic rigging tests.
05
Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Practical example showing do's and don'ts for educations
Bachelor of Fine Arts in Character Animation | California Institute of the Arts | Valencia, CA September 2018 - May 2026 - Coursework: Intro to Drawing, Painting, Sculpting
Bachelor of Fine Arts in Character Animation | California Institute of the Arts | Valencia, CA September 2022 - May 2026 - Relevant Coursework: 3D Modeling for Games, Digital Sculpting, Character Rigging, Visual Development
06
Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Created a cube in Blender by following a beginner tutorial.
Modeled a stylized fantasy merchant from concept sketches using Blender, ZBrush, and Substance Painter; documented blockout, sculpt, retopology, UVs, and final renders in an ArtStation case study.
Common questions about this role and how to best present it on your resume.
Include 3D tools, portfolio links, school or freelance projects, internships, and bullets that explain what you modeled, textured, optimized, or rendered.
Lead with a focused summary, then use projects to show production-ready assets, tool fluency, iteration from feedback, and an understanding of game or animation pipelines.
Yes. Add a clean ArtStation, Behance, or personal portfolio link near your contact details so recruiters can review models, textures, turntables, and renders quickly.
Prioritize modeling, UV unwrapping, texturing, retopology, lighting, rendering, and tools such as Blender, Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine when relevant.
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