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Resume Example
This resume format works well for an Entry Level Game Developer because it is tailored to highlight relevant skills such as Unity and C#. The use of specific keywords like 'mobile game design' and 'pixel quest', a project mentioned in the summary, helps attract attention from both ATS systems and recruiters. Additionally, including social media links like LinkedIn and GitHub provides additional context about the candidate's professional presence and ongoing projects, which are crucial for an entry-level developer.
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Expert guidelines and best practices for each section of your resume.
01
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Do NOT use unprofessional email addresses. For artists and designers, do NOT include GitHub links; instead, use ArtStation, Behance, or portfolio sites.
See clear examples of how to format contact details effectively.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode Single, 28 years old
Alicia Chen Los Angeles, CA (555) 123-4567 | [email protected] linkedin.com/in/aliciachen | artstation.com/aliciachen
02
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am a hard-working individual looking for an Entry Level Game Developer position where I can learn new things and advance my career.
Entry level game developer with hands-on Unity and C# experience from mobile game prototypes, coursework, and portfolio projects. Builds side-scrolling mechanics, UI flows, and basic multiplayer features with attention to playability, performance, and clear documentation. Comfortable using GitHub, Photon Networking, and playtest feedback to iterate on small game systems.
03
Technical Skills - Languages: [List] - Frameworks: [List] - Tools: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically (e.g., Languages, Frameworks, Tools). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., "Java: 80%") as they are subjective and often misinterpreted. Don't include outdated technologies unless specifically required.
Practical example showing do's and don'ts for skills
Languages: Java, C++, Python (70%), JavaScript
Languages: C#, JavaScript
Frameworks: Unreal Engine 4.26, Unity 3D (5/10), Phaser.js
Frameworks: Unity, Unreal Engine
04
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like 'Responsible for...' or 'Tasked with...'. Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Practical example showing do's and don'ts for experiences
Responsible for creating game assets using Adobe Photoshop.
Created over 50 vector assets, reducing outsourcing costs by 15%.
Worked on Photon Networking and implemented real-time multiplayer features.
Integrated Photon Networking into the game engine, enabling real-time multiplayer for up to 50 concurrent users.
05
Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Practical example showing do's and don'ts for educations
Bachelor of Science | Any University Name | Any Location September 2018 – May 2022 - Relevant Coursework: Introduction to Programming, English Composition I, Calculus I, etc. - Honors/Awards: None Listed
Bachelor of Science in Computer Science with a Minor in Game Design | San Francisco State University | San Francisco, CA September 2018 – May 2022 - Relevant Coursework: Mobile App Development, Data Structures and Algorithms, User Experience Design
06
Project Name | Technologies Used - Briefly describe what you built and its purpose - Highlight a specific technical challenge you solved - Link to GitHub or live demo if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to the GitHub repo or live demo if possible. Focus on projects that show problem-solving skills and relevant technologies for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list technologies—explain what you built and why it matters.
Practical example showing do's and don'ts for projects
Created a simple calculator app as my first Unity project using C#. This was the initial step in learning basic programming concepts. I followed online tutorials to build this.
Built a Unity side-scrolling prototype with responsive jump controls, collectible logic, and documented scene transitions. Added a GitHub README explaining setup, current features, and planned improvements.
Common questions about this role and how to best present it on your resume.
Include relevant engines, programming languages, portfolio projects, GitHub links, game jams, coursework, and any shipped or playable prototypes. Focus each bullet on what you built, the tools you used, and the gameplay or technical problem you solved.
Use projects as evidence. Describe mechanics, systems, tools, testing, and iteration instead of saying you are passionate or hardworking. A clear portfolio section can make a junior resume credible even without full-time studio experience.
Yes, if they are playable, documented, or technically relevant. Choose projects that show coding ability, design judgment, collaboration, version control, or an understanding of player experience.
GitHub is useful when repositories are organized and show readable code, commit history, and project documentation. Pair it with a portfolio or demo link when visuals and gameplay matter.
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