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Resume Example
This resume format works exceptionally well with Applicant Tracking Systems (ATS) due to its clear structure and use of relevant keywords specific to the field of design and UX. The summary section is tailored to highlight key skills and experiences that are crucial for a visual artist, such as proficiency in digital tools, traditional art techniques, and portfolio management. Additionally, by including sections on education, certifications, and professional development, it ensures that Ella’s credentials stand out to potential employers seeking candidates with a well-rounded background in both art and technology.
Furthermore, the inclusion of links to her LinkedIn profile and ArtStation portfolio allows recruiters to easily access more detailed information about her work. This dual approach of including both text-based information and online references makes it easier for ATS to crawl through the content and match it against job listings, increasing the likelihood of Ella's resume being seen by relevant hiring managers.
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Expert guidelines and best practices for each section of your resume.
01
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Don't use unprofessional email addresses. Do NOT include GitHub links for animators - use Vimeo or YouTube for Demo Reels instead.
See clear examples of how to format contact details effectively.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode Single, 28 years old
Jordan Mitchell San Francisco, CA (555) 123-4567 | [email protected] linkedin.com/in/jordanmitchell | vimeo.com/jordanmitchell/demoreel
02
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am an ambitious Visual Artist aiming to work in an environment that will allow me to grow my skills and create innovative art pieces.
Visual Artist with overyears of experience in bridging traditional media digital technologies. Developed the AR mural installation at SF MoMA, which attracted over 50,000 visitors. Expert in Adobe Creative Suite, Unity, and Blender for creating interactive and immersive experiences.
03
Technical Skills - Languages: [List] - Frameworks: [List] - Tools: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically (e.g., Languages, Frameworks, Tools). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., "Java: 80%"). Don't include outdated technologies unless specifically required.
Practical example showing do's and don'ts for skills
Photoshop: Advanced, Illustrator: Basic, Blender: Beginner
Adobe Photoshop, Adobe Illustrator, Blender
Inexperienced with Unity, somewhat familiar with Procreate
Unity, Procreate
04
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like 'Responsible for...' or 'Tasked with...'. Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Worked in the Digital Art Director position at Innovative Media Studios
Led a team of animators, designing interactive exhibits for AAA titles that attracted over 50,000 visitors each
Created digital illustrations for mobile games
Developed 30+ digital illustrations for a mobile game, contributing to a $50K revenue boost within the first month
05
Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Bachelor of Fine Arts | California College of the Arts September 2013 – May 2017 - Coursework: History of Art, Color Theory, Digital Media Production, Drawing I & II, Painting I & II, Sculpture, Graphic Design, Typography, Photography. - GPA: 3.5
Bachelor of Fine Arts in Digital Media Art | California College of the Arts September 2013 – May 2017 - Relevant Coursework: Interactive Design, AR/VR Development, Traditional Drawing and Painting
06
Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Created a basic HTML page that displays 'Hello, World!' using Visual Studio Code. This was a tutorial I followed online.
Developed an interactive mixed-media mural combining hand-painted elements with real-time AR experiences using Unity and Procreate. The project aimed to engage urban audiences by bridging traditional art forms with digital interactivity.
Common questions about this role and how to best present it on your resume.
Include the mediums, tools, and portfolio evidence that match the role: painting, drawing, sculpture, Adobe Creative Suite, Blender, SketchUp, Unity, exhibition work, commissions, and client collaboration.
Focus the resume on the work you want now. Lead with recent, relevant projects, current tools, collaboration style, and the type of creative contribution you want to make.
Include a focused selection of finished pieces, project context, process samples when useful, exhibition or commission details, and links that make the work easy to review.
List the tools you use, link to online galleries or a personal website, and write project bullets that show how digital skills improved the final artwork or viewer experience.
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