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Resume Example
This resume format works exceptionally well for ATS (Applicant Tracking Systems) because it is clean and concise, yet highly detailed in its content. It features a professional summary that highlights key skills and experiences relevant to the position of a freelance artist, ensuring that keywords and phrases are strategically placed throughout the document to increase visibility in job search engines. The inclusion of specific achievements such as the creation of over 50 detailed characters and environments for video games demonstrates the candidate's extensive experience in their niche. Moreover, by including hyperlinks to professional platforms like LinkedIn and personal portfolio websites, it provides a direct link to further evidence of work quality, making it easier for recruiters to assess the artist’s capabilities.
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Expert guidelines and best practices for each section of your resume.
01
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Do NOT use unprofessional email addresses such as those from free webmail services. For artists and designers, do NOT include GitHub links - use ArtStation, Behance, or portfolio sites instead.
See clear examples of how to format contact details effectively.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode Single, 28 years old
Alicia Chen Los Angeles, CA (555) 123-4567 | [email protected] linkedin.com/in/aliciachen | artstation.com/aliciachen
02
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am a hard-working individual looking for a Freelance Artist position where I can learn new things and advance my career.
Senior Digital Illustrator with 6+ years of experience specializing in character design and concept art for video games. Created detailed environments and characters that enhanced the visual appeal of AAA titles, contributing to successful game launches.
03
Technical Skills - Languages: [List] - Frameworks: [List] - Tools: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically (e.g., Languages, Frameworks, Tools). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., "Java: 80%"). Do not include outdated technologies unless specifically required by the job description.
Practical example showing do's and don'ts for skills
Java: 80%, C#: Basic Knowledge, Adobe Photoshop (Intermediate), ZBrush (Expert)
Adobe Creative Suite - Illustrator, Photoshop, XD; Blender; Substance Painter; Unity Engine
04
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like 'Responsible for...' or 'Tasked with...'. Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Created illustrations as a part of the job
Designed 15 detailed character illustrations for game titles, contributing to a 30% increase in player engagement.
05
Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Practical example showing do's and don'ts for educations
Bachelor of Fine Arts | University of California, San Francisco | San Francisco September 2013 – May 2017 - Courses: Drawing I, Drawing II, Painting I, Painting II, Sculpture I, Sculpture II
Bachelor of Fine Arts in Digital Illustration | California Institute of the Arts | Valencia, CA September 2013 – May 2017 - Relevant Coursework: 3D Modeling for Video Games, Character Design, Game Engine Art and Animation
06
Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, or YouTube) if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Created a basic Photoshop tutorial about using layers, which doesn’t demonstrate my full range of digital illustration skills or the complexity involved in creating concept art for video games.
Developed detailed character designs for a fantasy game, showcasing intricate use of Adobe Photoshop and Blender to create high-fidelity models. This project highlights my ability to work with complex software tools while pushing creative boundaries.
Common questions about this role and how to best present it on your resume.
Include the tools and creative skills that match the work you want, such as Photoshop, Illustrator, Blender, ZBrush, character design, concept art, digital painting, and portfolio presentation.
Use client, project, or contract-based experience entries. Focus each bullet on the brief, deliverable, tool, and result, such as assets delivered, concepts created, or revisions managed.
Yes. Add a portfolio link such as ArtStation, Behance, or a personal site so clients and recruiters can quickly review your strongest work.
Show a clear specialty, name the tools you use, include game-ready deliverables, and write bullets that explain how your artwork supported production needs.
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