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Resume Example
This resume format is designed to be highly effective for Applicant Tracking Systems (ATS) and human reviewers alike. By focusing on Ethan Kim's professional experience in video game design, including his role as Senior Video Game Designer at a leading studio, the template ensures that critical keywords related to UX/UI, interactive design, and narrative-driven games are included. The inclusion of relevant projects such as 'Eclipse' enhances ATS recognition while also providing tangible evidence of Ethan's skills and contributions. Additionally, the structured format with clear sections for experience, education, and skills helps in presenting information in a concise yet comprehensive manner.
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Expert guidelines and best practices for each section of your resume.
01
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Do NOT use unprofessional email addresses and do not include GitHub links for artists - use ArtStation, Behance, or portfolio sites instead.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode Single, 28 years old
Alicia Chen Los Angeles, CA (555) 123-4567 | [email protected] linkedin.com/in/aliciachen | artstation.com/aliciachen
02
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am a hard-working individual looking for a Video Game Designer position where I can learn new things and advance my career.
Senior Video Game Designer with 6+ years of experience in crafting immersive narrative-driven games. Reduced player wait time by optimizing level loading times, earning 'Innovative Design' award for enhancing gameplay coherence and user engagement.
03
Technical Skills - Languages: [List] - Frameworks: [List] - Tools: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically (e.g., Languages, Frameworks, Tools). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., 'Java: 80%') as they are subjective and often misinterpreted. Don't include outdated technologies unless specifically required.
Practical example showing do's and don'ts for skills
Unity, Java (95%), Photoshop CC (70%)
Unreal Engine, Unity, Adobe Photoshop
04
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like "Responsible for..." or "Tasked with...." Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Practical example showing do's and don'ts for experiences
Worked as a game designer at PixelCraft Games, San Francisco, CA. Had responsibilities including creating mechanics and working with artists to make levels.
Created 30+ innovative game mechanics for 'Galactic Quest' at GamingSphere Studios, enhancing player engagement and immersion.
05
Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Bachelor of Fine Arts | San Francisco Art Institute | San Francisco, CA September 2013 – May 2017 - Coursework: Drawing I & II, Introduction to Painting, Game Design Basics, Digital Media Production - President of the Student Game Developers Club
Bachelor of Fine Arts in Game Design | California Institute of the Arts | Valencia, CA September 2013 – May 2017 - Relevant Coursework: Advanced Game Mechanics, Interactive Storytelling, 3D Modeling for Games - Honors/Awards: Dean's List, Best Game Design Project
06
Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Developed a basic Unity tutorial project to learn the basics of C# scripting. The project is just a clone of a pre-existing game with no originality.
Created an interactive VR escape room prototype using Unreal Engine, showcasing innovative puzzle mechanics and immersive storytelling. Addressed technical challenges in real-time interaction and player immersion.
Common questions about this role and how to best present it on your resume.
Essential skills include creativity, programming knowledge, game design principles, and proficiency in software like Unity or Unreal Engine.
Highlight the value of any relevant projects or self-study during that period to demonstrate continuous skill development.
Yes, include links to your online portfolio where potential employers can view your game design work and projects.
Commonly used tools include Unity, Unreal Engine, Blender for 3D modeling, and Photoshop or GIMP for graphic design.
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