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Resume Example
This resume format works well for Applicant Tracking Systems (ATS) because it clearly outlines the candidate's experience and proficiency in key areas such as Unity and Unreal Engine. The use of bullet points and concise language helps ATS software efficiently parse the information, making it more likely to be noticed by recruiters.
Additionally, including relevant keywords specific to the field ensures that the resume ranks higher when employers search for technical artists with specialized skills like 3D modeling, rigging, and animation pipeline optimization. The professional summary and key achievements sections are designed to highlight the candidate's unique value proposition, making it easier for hiring managers to understand why this individual is a top contender.
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Expert guidelines and best practices for each section of your resume.
01
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Do NOT use unprofessional email addresses. For artists and designers, do NOT include GitHub links - use ArtStation, Behance, or portfolio sites instead.
See clear examples of how to format contact details effectively.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode Single, 28 years old
Jordan Smith San Francisco, CA (555) 456-7890 | [email protected] linkedin.com/in/jordan-smith | artstation.com/jordansmith
02
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am a hard-working individual looking for a Video Game Technical Artist position where I can learn new things and advance my career.
Senior Video Game Technical Artist with 6+ years of experience in Unity and Unreal Engine integration. Streamlined the asset pipeline, reducing texture memory usage by 30% and speeding up compile times by 25%. Proficient in HLSL, GLSL shaders, and Python scripting for automation.
03
Technical Skills - Languages: [List] - Frameworks: [List] - Tools: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically (e.g., Languages, Frameworks, Tools). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., 'Java: 80%') as they are subjective and often misinterpreted. Don't include outdated technologies unless specifically required.
Practical example showing do's and don'ts for skills
Shader Development (OpenGL, DirectX): Advanced Python: Intermediate Git: Basic
Languages: HLSL, GLSL Frameworks: Unreal Engine 5+, Unity Tools: Maya, Blender, Substance Painter/Designer
04
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like 'Responsible for...' or 'Tasked with...'. Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Practical example showing do's and don'ts for experiences
Responsible for creating shaders in HLSL and GLSL to enhance game visuals.
Created over 30 custom shaders using HLSL and GLSL, enhancing visual fidelity across six environments.
Helped optimize asset pipeline with senior engineers.
Collaborated closely with engineering teams to develop and implement an optimized asset pipeline, reducing texture memory usage by 30%.
05
Bachelor of Science in Computer Graphics and Digital Art | California Institute of the Arts | Valencia, CA September 2013 – May 2017 - Relevant Coursework: 3D Modeling & Animation, Game Engine Programming, Shader Writing - Honors/Awards: Dean's List (Fall 2014, Spring 2015) - GPA: 3.8
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Practical example showing do's and don'ts for educations
Bachelor of Arts in Fine Art | University of California, Berkeley January 2013 – December 2016 - Courses: Introduction to Graphic Design, History of Modern Art, Drawing I & II, Color Theory, Sculpture I & II
Bachelor of Science in Computer Graphics and Digital Art | California Institute of the Arts September 2013 – May 2017 - Relevant Coursework: 3D Modeling & Animation, Game Engine Programming, Shader Writing - Honors/Awards: Dean's List (Fall 2014, Spring 2015) - GPA: 3.8
06
Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Created a basic Unity shader tutorial that I found online, following the instructions verbatim without adding any original content or modifications.
Developed an interactive HLSL shader playground web tool using Three.js to experiment with real-time lighting and effects. Used this project to enhance my understanding of advanced shader techniques and share insights on shading best practices.
Common questions about this role and how to best present it on your resume.
Essential skills include scripting, shader development, and proficiency in tools like Maya or Blender.
Highlight relevant experience and projects that demonstrate your technical expertise and artistry.
Yes, including links can showcase your work and skills effectively.
Mention proficiency with Substance Painter, Unity, Unreal Engine, and other relevant industry-standard tools.
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